Mindblown: a blog about philosophy.
It’s has been awhile since I blogged. Still developing my games in this long period of time. I feel that the process of developing games became faster and slower as well. With 5 years plus of experience, the technical side of developing games is easier but for the story which is the soul of the…
Projects in development (2022)
After months, I decided it’s the right time to show a early preview of the 3 projects in development. For now, it is images from the game without any titles. The release date will probably be in 2023. I am still hoping to release a short game in 2022, this year. 2 of these projects…
Seduction Failed release
Seduction released last Saturday and the first day is met with mostly negative reviews. https://store.steampowered.com/app/1388570/Seduction/ From this result, I learned certain things that will help shaped my future games in a good way. I think the world player base is split into 2 big regions, Global and China. China’s player base has a specific taste…
Spotlight Interview: Choo Bin Yong from KOEX Studio
Originally posted on Red Hare Studios Games: Choo Bin Yong is a full time indie game developer from Singapore. Most of the games he has made are for PC and mobile. Before turning into a full-time game developer, he was making animated short films, some of which have gotten good achievements such as the Yahoo…
Noosphere live on Steam
After a year and a half, Noosphere is finally live on Steam. Development time is around 1 year and 6 months of preparation for publishing. The week before release is probably I busiest I have been and I have learned my lesson now. It launches on July 23nd 2021 and to be honest I was…
Got any book recommendations?